I'll be going over the progress and guide to modding in Outlast Trials. This is a work in progress and I was helped by a few great people.
Tools that you must have:
- Packing (paking)
Outlast Trials uses a specific version for paking "V11", and that using Unrealpak or regular Repak doesn't work and will not appear in-game when you use these tools to package your mod.That is why you should use "Repak" by Truman: https://github.com/trumank/repak/compare/master...patch-outlast-trials, which is an edited Repak exe specifically for Outlast Trials. DOWNLOAD
2. Fmodel
3. UNREAL ENGINE -
More info down somewhere in the guide.
Simple Retexture
In this image, I replaced "P_F_Cau_Head_01_A" which is the first Caucasian Female Head. You can find the heads in
OPP > Content > Characters > Player > Female > Head
❗Note: This folder also contains the physics asset, materials, and face poses, which will be something you have the pin point later on.
What you want to do is open up the heads you want to edit, which are usually named "P_F_Bl_Head_08, P_F_Cau_Head_01, P_F_As_Head_01 " -- Bl is the African American face types, Cau is the caucasian face types, and As is the Asian face types. Remember to know the race and number of the head YOU pick.
I picked "P_F_Cau_Head_01_A" SO -- the textures I'd like to edit and replace are in the Head > Textures folder.
P_F_Cau_Head_01_A - Base Color
P_F_Cau_Head_01_C - ORM (Controls the shininess, ambient occulsion)
P_F_Cau_Head_01_N - Normal Map
I intend to change and edit the Base color map and Normal Map. It's not really important to change the normal map; it's up to you, but I want the face texture to be smoother and not ugly and old-looking. 😣
Now, this is the fun part. You, as the artist, get to edit the face textures however you want, whether it's to be more wrinkly, smoother, darker, tattoos, freckles, darker lips, dark eyebrows, WHATEVER. I don't know. But keep in mind, I don't know if changing the skin color will do anything messy, that is why you have to pick your race according to the face types earlier. -- Just make something different over the textures.
2. UNREAL ENGINE
❗ In Unreal Engine, you already have that CONTENT folder, so you begin creating the folders that contain the mods and files you WANT. In this case, it's characters - so you'd make the characters folder in Content
(If you don't give a crap about Normal Maps or have none to replace ignore this.)
❗ If you are replacing Normal Maps you gotta make sure you set these options correctly. ❗
Double click your Normal Map texture, and on your right, set the Compression Settings to "BC7 (DX11, optional A)"
❗ Not doing this will make your player's face like this :
❗ Time to export your files out of Unreal Editor.Go to File and press "Cook Content for Windows"
It'll show a "Cooking Contents" on the bottom right. Wait for a short bit, and you're done once you hear a sound effect.
Drag your "repak.exe" file into the command prompt first, then press the spacebar. Copy and paste this line:
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