Outlast Trials Modding Guide
I'll be going over the progress and guide to modding in Outlast Trials. This is a work in progress, and I was helped by a few great people.
Join the Outlast Modding Community Discord
Tools that you must have:
- Paking
Outlast Trials uses a specific version for paking "V11", and that using Unrealpak or regular Repak doesn't work and will not appear in-game when you use these tools to package your mod.That is why you should use "Repak" by Truman: https://github.com/trumank/repak/compare/master...patch-outlast-trials which is an edited Repak exe specifically for Outlast Trials. DOWNLOAD
2. Fmodel
3. UNREAL ENGINE -
UE PROJECT FILE
Project file with the required stuff, but you'll still have to reference and add the folders and stuff that you may come upon.
❗You are going to need Visual Studio 2022, and its required workspaces; otherwise, you'll have an issue cooking your mod in UE. ❗
More info down somewhere in the guide.
Simple Retexture
In this image, I replaced "P_F_Cau_Head_01_A" which is the first Caucasian Female Head. You can find the heads in
OPP > Content > Characters > Player > Female > Head
❗Note: This folder also contains the physics asset, materials, and face poses, which will be something you have the pin point later on.
What you want to do is open up the heads you want to edit, which are usually named "P_F_Bl_Head_08, P_F_Cau_Head_01, P_F_As_Head_01 " -- Bl is the African American face types, Cau is the caucasian face types, and As is the Asian face types. Remember to know the race and number of the head YOU pick.
I picked "P_F_Cau_Head_01_A" SO -- the textures I'd like to edit and replace are in the Head > Textures folder.
P_F_Cau_Head_01_A - Base Color
P_F_Cau_Head_01_C - ORM (Controls the shininess, ambient occulsion)
P_F_Cau_Head_01_N - Normal Map
I intend to change and edit the Base color map and Normal Map. It's not really important to change the normal map; it's up to you, but I want the face texture to be smoother and not ugly and old-looking. 😣
Now, this is the fun part. You, as the artist, get to edit the face textures however you want, whether it's to be more wrinkly, smoother, darker, tattoos, freckles, darker lips, dark eyebrows, WHATEVER. I don't know. But keep in mind, I don't know if changing the skin color will do anything messy, that is why you have to pick your race according to the face types earlier. -- Just make something different over the textures.
3. UNREAL ENGINE
❗LOOK.Iff the page says it's missing or unavailable, it's because you need to link your Epic Games account with your GitHub account. There shouldn't be any other issue besides that.❗
Download these two files, which are a zip file cut in half, basically. It needs both in order to unzip properly.
❗ In Unreal Engine, you already have that CONTENT folder, so you begin creating the folders that contain the mods and files you WANT. In this case, it's characters - so you'd make the characters folder in Content
(If you don't give a crap about Normal Maps or have none to replace ignore this.)
❗ If you are replacing Normal Maps you gotta make sure you set these options correctly. ❗
Double click your Normal Map texture, and on your right, set the Compression Settings to "BC7 (DX11, optional A)"
❗ Not doing this will make your player's face like this :
❗ Time to export your files out of Unreal Editor.Go to File and press "Cook Content for Windows"
It'll show a "Cooking Contents" on the bottom right. Wait for a short bit, and you're done once you hear a sound effect.
Drag your "repak.exe" file into the command prompt first, then press the spacebar. Copy and paste this line:
this might be a lot to ask, but can you make a tutorial video on the modding and repaking?
ReplyDeletei'll think about it
DeleteWere there any project settings in UE that you changed? Because when I cook contents with Windows, all I end up with is two .ushader files under WindowsNoEditor/OPP/Content.
ReplyDeleteunder project settings - packaging. make sure "Use Pak File" is enabled, including share material shader code.
Deletehttps://github.com/kboykboy2/UnrealEngine/releases/tag/4.27-TheOutlastTrials_V2
ReplyDeleteLink doesn't work is there another?
so mainly, if it shows it's not found is because you must link your account with Epic Games first.
DeleteWhen i tried cooking the content for windows it said that it failed to load " 'AllDesktop.Automation' or one of its dependencies. Operation is not supported"
ReplyDeleteThis comment has been removed by the author.
Deleteokay i think it may be because you don't have visual studio and its required workspaces. Specifically visual studio 2022 or 2019. 2022 is the one i have.
Deletefmodel doesnt show any assets or models
Deleteyou need to set the AES Key and set the version and game path files correctly.
Delete